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World famous Studio is looking for an experienced physics programmer to work on core Physics code for their latest blockbuster title and their central technology suite. The successful candidate will have experience in the games industry with a published title, or have worked on a Physics technology product in another sector. You will be a very high calibre Physics or Science graduate with excellent C++ and maths skills and your role here will be to develop technology that can demonstrate world-class physics which tightly integrates with the gameplay that this studio is famous for. Any experience in the following areas of real-time game physics will be relevant: Collision Systems, Rigid Body Dynamics, Rag-doll, Particle systems, Fluid dynamics, Destruction/Fragmentation. An excellent package is on offer.
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