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This major UK Games Studio requires an experienced Game Tools Programmer to work on one of the highest profile games of the year. You will need strong (2yrs+) C/C++ experience with solid skills in OOD and structured development methodologies. Previous exposure to game tool development is vital and specific tool/plug-in experience with Maya or 3DStudio Max (MEL/Max Script) is important, as is a solid grounding in 3D tools, APIs (OpenGL or DirectX), art/animation tools, editors and converters etc. You will work within the Studios well-organised Tools team who develop the studios innovative tools which aid their large game teams. This is a good time to be joining the company as it expands solidly and you will be well rewarded for your abilities - especially your skills working closely with often demanding game team artists and designers. You will be a good problem solver with a sociable, client facing approach with the technical ability to contribute to this key project.
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