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World famous Studio is looking for an experienced physics programmer to work on core Physics code for their latest blockbuster title. The successful candidate will have some experience in the games industry with a published title, or a very high calibre Physics graduate with excellent C++ and maths skills and perhaps some demos displaying your skills. Your role will be to demonstrate world-class physics tightly integrated with the gameplay that this studio is famous for. Any experience in the following areas of real-time game physics will be relevant: Collision Systems, Rigid Body Dynamics, Rag-doll, Particle systems, Fluid dynamics, Destruction/Fragmentation. An excellent package is on offer.
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