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Design and develop platform-specific architecture components of an action sports game for the Nintendo GameCube. Intensive investigation of the hardware architecture of the GameCube. Low-level assembly language profiling and optimization. Implement realtime 3D rendering pipelines. C, C , and assembly programming skills. Ability to gain deep understanding of target machine hardware architecture. Mastery of 3D graphics algorithms. Required Background: BSc in Computer Science (Masters preferred). Two years experience in industry in graphics or games, OR extensive self-directed experience in relevant areas with good demo programs. Must love video games. London and South East ( South-East ). Skill set should include some or all of the following: C , C, Low Level, Assembler, PS2 VU, PSX Dev Kit, ( PS2VU ), Games Programming, 3D, Engine Coders, Audio Coders, Tools Coder, Scripting, Gameplay, AI, Logic, XBOX / XDK, DirectX / Direct3D / D3D, Code Optimisation, Collision, animation, memory
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