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Major Independent UK Studio requires a Mid-Level to Senior Game Tools Programmer to work in their high profile Tools & Technology Team. This well organised group is developing the studios innovative in-house tool set to empower their 6+ game teams. Reporting directly to the Lead Tools Engineer, this is a very client facing role where you will be the main point of contact across the company for tool-set related issues. You will need strong (2yrs+) C/C++ experience with solid skills in OOD and structured development methodologies. Previous exposure to game tool development is vital and specific tool experience with 3D Studio Max or Maya (APIs and Max Script/MEL) is important, as is a solid grounding in 2D/3D computer graphics, OpenGL or DirectX, art/animation tools, editors and plug-ins etc. Exposure to the current game platforms will also help (PS2, XBox, Cube). Being a good problem solver and communicator is vital as is having a sociable, client facing approach.
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