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We are seeking a first-class Maya animator with a keen eye for quality and detail matched by in-depth expertise in Maya for a New Year start on a very high profile game title to be published in mid 2005 by the worlds most infamous publisher. We will need to see an exceptional portfolio including strong cut scene/FMV and in-game examples - a film/broadcast background is great, as well as games. This is an excellent opportunity to fill a very rewarding position at one of the worlds most exciting development studios.
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